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Must know
  • Separate products. A punch card isn’t a type of pass: families spend punches to pay for registrations and drop-ins, while a pass gives holders a lower price.
  • Off by default. Punch Cards is a plan feature. When it’s on, you manage cards under Financials > Punch Cards.
  • Class packs. A credit pass never spends a credit on a single session. For class packs that cover drop-ins, use punch cards.
Two different jobs. A pass lowers the price for holders. A punch card changes no price: it pays the charge. To compare a pass with a membership, see What is a pass and which athletes does it cover? Setting up and selling cards. Card types, prices, punches, expiry, billing, online sales and granting a card are all covered in How do I create and sell punch cards?. Paying with punches. A program’s pricing can accept Pay with a punch card, at 1 punch per registration or drop-in unless you change it. At checkout, families pick a card or Pay cash instead. A punch-paid line bills $0. Punches are a way to pay, not a price, so they never compete with pass prices, and a registration or recurring cycle paid with punches doesn’t also spend a pass credit. Cancelling a punch-paid enrollment gives the punches back (Return [N] punches to [card] is ticked by default). Credit passes and drop-ins. A credit pass with credits left gets its drop-in price on every session without spending a credit, so it can’t cap drop-ins. Credits are spent only on full program registrations. Who owns it. Like a pass, a punch card belongs to a Family. Families see their cards and punch history on the Punch Cards page in the family portal. Side by side. Related: What’s the difference between unlimited and credit passes? · How do I create and sell punch cards? · How do I buy and use a punch card? · How do I manage the punch cards families hold?